Gear We Have Used

  • Launched in October 2020, the Oculus Quest 2 quickly became a leading VR headset, developed by Oculus, a division of Facebook (now Meta). This all-in-one device boasted a sleek, comfortable design, with improved ergonomics and a strap system for easy adjustments. The headset's high-resolution display featured 1832 x 1920 pixels per eye, offering a crisp and visually immersive experience. The Quest 2 eliminated the need for external sensors, thanks to its inside-out tracking system, which provided accurate and seamless 6DoF (six degrees of freedom) movement tracking. Its intuitive Touch controllers enabled natural interactions in virtual environments. One of the standout features of the Quest 2 was its standalone functionality, which allowed users to enjoy VR content without being tethered to a PC. However, with an optional Oculus Link cable, users could also access PC VR content for even more versatility. The Quest 2's extensive content library, accessible through the Oculus Store, catered to a wide range of interests, solidifying its position as a top choice in the consumer VR market.

  • In April 2016, the virtual reality (VR) landscape was forever changed by the introduction of the HTC Vive, a pioneering VR headset developed by HTC and Valve Corporation. This innovative device stood out for its user-friendly design, which featured an adjustable strap system, built-in headphones, and a front-facing camera for augmented reality capabilities. The headset offered a 110-degree field of view with a combined resolution of 2160 x 1200 pixels across its two OLED displays, providing users with a stunning and immersive visual experience. The Vive's cutting-edge "Lighthouse" tracking system allowed for precise, room-scale VR experiences, while its intuitive motion controllers facilitated natural interaction within virtual environments. Compatible with Valve's SteamVR platform, the HTC Vive opened up a vast library of VR content and set the stage for the future of VR technology.

VR Wishlist

Things to consider for VR Experience

  • Before embarking on a VR journey, users should be aware that the immersive nature of the experience can sometimes lead to dizziness, disorientation, or even "VR sickness", especially for those prone to motion sickness. It's crucial to take regular breaks to rest the eyes and reorient to the physical world.

    Furthermore, those who have a fear of heights, claustrophobia, or other specific phobias might encounter situations within the VR environment that trigger these fears. VR experiences can be very realistic, and the brain often reacts to virtual situations as though they were real.

    Individuals with certain medical conditions, such as severe heart conditions, epilepsy, or pregnant women, may also want to consult a healthcare professional before using VR, as the intense visual stimuli and emotional reactions could pose risks.

    In addition, anyone with a history of seizures or epilepsy should proceed with caution, as the flashing lights and patterns in VR can potentially trigger seizures.

    Lastly, VR might not be the best choice for individuals who struggle with new technology or get easily frustrated learning new systems. VR involves a learning curve, and patience is required to get accustomed to the VR controls and environment.

    As exciting as VR can be, it's important to remember that not all experiences are suitable for everyone. Always prioritize comfort and safety, and make sure to understand any potential risks before diving in.

  • There isn't a one-size-fits-all guideline for the duration that new users feel comfortable in a VR experience, as this can vary greatly from person to person based on factors like their comfort level with technology, their personal susceptibility to motion sickness, and their overall health and wellbeing. However, some general recommendations can be followed.

    New Users, it's typically advised to start with shorter sessions of around 15 to 20 minutes. This allows them to acclimate to the VR environment without getting overwhelmed. Following the initial session, monitor for any signs of discomfort such as dizziness, headaches, or nausea.

    After getting used to VR, many people can comfortably engage for longer periods, ranging from 30 minutes to an hour. Some may even tolerate multiple hours with breaks. However, regular breaks are strongly recommended to rest the eyes and reduce the potential for disorientation or "VR sickness" (akin to motion sickness).

    Project Goals:

    15 mins for introduction and fitting

    15 mins inside VR Introduction

    Break

    30-45min VR Experience

  • How much space is available?

  • Item description

What’s Available:

  • Discover a complete package that includes base stations, controllers, and more. Experience the captivating potential of VR through precise, room-scale tracking and cutting-edge visuals, all bundled together in one comprehensive kit.

  • The VIVE Focus 3 is a self-contained VR headset designed specifically for professional use. HTC provides a comprehensive ecosystem that enables seamless integration of the headset within businesses of all sizes. If you're searching for the top enterprise VR solution for a wide range of companies, the HTC VIVE Focus 3 stands out as an exceptional choice.

  • Versatile and space-saving, this all-in-one XR headset boasts top-notch performance, seamlessly transitioning into a set of compact immersive glasses when needed. With its powerful graphics capabilities and strikingly clear passthrough functionality, the device impresses in a remarkably small and portable form factor.

  • The HTC Vive Flow VR headset offers a comfortable, lightweight design while delivering an enjoyable VR experience. Each of the two eyepieces has a 1600x1600 resolution and features diopter adjustment, allowing individuals who typically wear glasses to comfortably use the headset in most instances.

What’s Available

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